
Swordland Showdown
Take the Swordshrine
Two Legions, two plans: who holds what, and when.
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Sign in to make a plan for your alliance. Only its R5 and R4s see it, until they share it.
The buildings

Swordshrine
9,000 · +1,800/min
Opens 15:00

Northwest Sanctum
6,000 · +1,200/min
Opens 3:00

Southeast Sanctum
6,000 · +1,200/min
Opens 3:00

Abbey 1
3,000 · +600/min
Opens 3:00

Abbey 2
3,000 · +600/min
Opens 3:00

Abbey 3
3,000 · +600/min
Opens 3:00

Abbey 4
3,000 · +600/min
Opens 3:00

Belltower
1,200 · +240/min
Opens 3:00 · Capture time -50%

Royal Stables
1,200 · +240/min
Opens 3:00 · Free teleport cooldown -50%

Mercenary Camp
1,200 · +240/min
Opens 15:00 · Mercenaries strike an enemy building, lowering its garrison's Attack and Defense

Hall of Reformation
1,200 · +240/min
Opens 15:00 · Squad Damage +15%, Squad Damage Taken -15%
First Control, then Alliance Relic Points a minute. Players earn half.
The hour
- 0:00The battlefield opens for 3 minutes of preparation: every building is protected. Teleport next to your building; the first teleport is free.In game
- 3:00Preparation ends. The Sanctums, the Abbeys, the Belltower and the Royal Stables can be taken. Substitutes can enter.In game
- 12:00Free teleport ready again for a player who used it at the start: it recharges in 12 minutes, 6 with the Royal Stables.Guides agree
- 15:00The Swordshrine, the Hall of Reformation and the Mercenary Camp open.In game
- 15:00Undercellars appear on the field.In game
- 20:00Second Undercellar wave.Not settled
- 48:00Last moment to leave and come back: returning takes 12 minutes.In game
- 60:00Battle ends. The Legion with more Alliance Relic Points wins.In game